Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Installation View
Bob Bicknell-Knight, Empty Machines, 2019, Ink and acrylic on canvas, 100 x 80 cm
Bob Bicknell-Knight, Pedagogical Ruins, 2020, Ink and acrylic on canvas, 40 x 60 cm
Bob Bicknell-Knight, Relic XVIII, 2020, Found shoe, 3D printed PLA plastic, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Data Dump IV, 2020, Ink and acrylic on canvas, 60 x 30 cm / Data Dump III, 2020, Ink and acrylic on canvas, 60 x 30 cm
Bob Bicknell-Knight, Data Dump II, 2020, Ink and acrylic on canvas, 60 x 30 cm / Data Dump I, 2020, Ink and acrylic on canvas, 60 x 30 cm
Bob Bicknell-Knight, Relic VIII, 2020, Found phone, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Sunken Relic, 2019, Ink and acrylic on canvas, 80 x 140 cm
Bob Bicknell-Knight, Forgotten Remains, 2020, Ink and acrylic on canvas, 80 x 140 cm
Bob Bicknell-Knight, Relic V, 2020, Canon DS6041, 3D printed PLA plastic, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic VII, 2020, 3D printed polyamide, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Copper Mineral II, 2020, 3D printed PLA plastic, USB drive, 8.7 x 7.2 x 5.8 cm
Bob Bicknell-Knight, Copper Mineral II, 2020, 3D printed PLA plastic, USB drive, 8.7 x 7.2 x 5.8 cm
Bob Bicknell-Knight, Relic IX, 2020, Found phone, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic IV, 2019, Hi-Tec Jaguar trainer, 3D printed PLA plastic, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic X, 2020, 3D printed polyamide, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic XI, 2020, Found phone, plastic flowers, floral wire, artificial grass, spray mount, glue / Relic XII, 2020, Found phone, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic XIII, 2020, Found phone, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic XIV, 2020, Found shoe, 3D printed PLA plastic, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Chamomile, 2019, Ink and acrylic on canvas, 40 x 30 cm
Bob Bicknell-Knight, Poppy, 2019, Ink and acrylic on canvas, 40 x 30 cm
Bob Bicknell-Knight, White Lupine, 2019, Ink and acrylic on canvas, 40 x 30 cm
Bob Bicknell-Knight, Purple Columbine, 2019, Ink and acrylic on canvas, 40 x 30 cm
Bob Bicknell-Knight, Larkspur, 2019, Ink and acrylic on canvas, 40 x 30 cm
Bob Bicknell-Knight, Relic XV, 2020, Found shoe, 3D printed PLA plastic, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic XVI, 2020, Found shoe, 3D printed PLA plastic, silk flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic VI, 2020, Samsung E1230, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Copper Mineral I, 2020, 3D printed PLA plastic, USB drive, 7.4 x 7 x 4.8 cm
Bob Bicknell-Knight, Economic Collapse, 2020, Ink and acrylic on canvas, 140 x 245 cm
Bob Bicknell-Knight, Relic XVII, 2020, Olympus E-PL2, 3D printed PLA plastic, plastic flowers, floral wire, artificial grass, spray mount, glue
Bob Bicknell-Knight, Relic XIX, 2020, Found shoe, 3D printed PLA plastic, plastic flowers, floral wire, artificial grass, spray mount, glue
Broadway Studio and Gallery are delighted to present Bit Rot, a solo exhibition by artist, curator and writer Bob Bicknell-Knight.
Working within various artistic mediums, Bicknell-Knight’s work responds to the hyper consumerism of the internet, exploring ideas of surveillance capitalism, utopian and dystopian ideologies and the digitization of the self.
Bit Rot, also known as bit decay, data rot and data decay, is the slow deterioration in the performance and integrity of data stored on storage media. The process occurs overs many years, due to imperfect insulation on flash drives, floppy disks losing their magnetic orientation and by storing CDs and DVDs in warm, humid environments, causing them to physically and visually rot.
In Bit Rot, Bicknell-Knight exhibits new paintings, sculptures and videos, depicting relics from the past and the present, set in a near future where nature has overwhelmed various forms of technology in a world not dissimilar to our own. The paintings and video works utilise imagery and footage taken from the video game Horizon Zero Dawn.
The 2017 game follows Aloy, a hunter in the year 3040, who inhabits a future Earth that has limited access to technology and has become overrun by animal like machines controlled by a rogue artificial intelligence. The works began with Bicknell-Knight wandering through this virtual world, using in game photography techniques to document the degradation of technology and modern life in a number of different in game environments. The in-game objects have become monuments to virtual users who would have previously inhabited them within the digital space. The cars, buildings and roads in the paintings and videos are relics from a future world, with these elements frozen in time and space due to unknown interventions.
The sculptures within the exhibition are real world objects that have been overwhelmed by artificial interventions, from faux grass to plastic flowers, mimicking the digital nature displayed within the game world, created and crafted over hundreds of hours by a small workforce of video game developers.
Within the exhibition the two videos are displayed on and around an aluminium modular extrusion system, used in office partitions and within forms of autonomous production. The films contain manipulated footage captured from within the video game, presenting a number of the digital landscapes over a 24-hour period, complete with digital birdsong and running water. The original footage has been altered, transforming the once hyper real landscapes into moving paintings, presented in the same aesthetic style as the physical paintings. The videos are housed within 3D printed USB drives, digitally sculpted to resemble copper minerals, a material commonly used in CPUs and computer chips.
Another series of paintings in the show feature individual flower varieties, captured at different times of day within the in-game world. A series of 24 paintings, each depicting the intricacies of the same digital flower at a different hour in a given day, are available to purchase and view at the gallery’s reception desk.