Edoardo Manzoni, Untitled 1 (Fame), 2019
Edoardo Manzoni, Untitled 1 (Fame) (detail), 2019
Edoardo Manzoni, Untitled 1 (Fame) (detail), 2019
Lorenzo Lunghi, Micro flame, 2019
Lorenzo Lunghi, Micro flame (detail), 2019
Installation view
Andrea Bocca, Cartasciabola, 2019
Andrea Bocca, Cartasciabola (detail), 2019
Andrea Bocca, Cartasciabola (detail), 2019
Edoardo Manzoni, Untitled 2 (Fame), 2019
Edoardo Manzoni, Untitled 2 (Fame) (detail), 2019
Lorenzo lunghi, Il dono, 2019
Lorenzo lunghi, Il dono (detail), 2019
Lorenzo lunghi, Il dono (detail), 2019
Lorenzo lunghi, Il dono (detail), 2019
Edoardo Caimi, Testimonianz@, 2019
Edoardo Caimi, Testimonianz@ (detail), 2019
Edoardo Caimi, Testimonianz@, 2019
Edoardo Caimi, Testimonianz@, 2019
Edoardo Caimi, Testimonianz@ (detail), 2019
Andrea Bocca, Edoardo Caimi, Lorenzo Lunghi and Edoardo Manzoni reflect on the dialogue between the industrial and rural landscape, an element that marks the flatland where they grew up and has always influenced their practices. The artists identify in the industrial structures in ruins a common interest that becomes the starting point of the exhibition. The abandoned warehouse is read by the artists as an emblem of a contemporary apocalypse: a dangerous and repelling fortress controlled by the authorities that forbid its access, an inaccessible ruin inhabited by ghosts that leave graffiti as traces of their passage.
During many visits to abandoned spaces, study material was collected for the development of the exhibition project. Focusing on the harmfulness of industrial waste, the dangerousness of unfinished architectures and their mixing with the surrounding natural landscape, the artists tried to bring to GiacomQ's exhibition spaces the feeling of insecurity that hovers in these places through site-specific installations.
How can we survive in a post-industrial world inhabited by abandoned wreckage and harmful waste that, with the passing of time, ends up defining a new horizon for the natural world?
The artists have worked imagining future scenarios and at the same time looking at the primitive world, its means of subsistence and its rituals to reflect the concept of survival, where both the technical tool and the magical thought are configured as means of control and defense. The works on display in the exhibition are therefore conceived both as residues of possible functional objects and as remnants of ritual practices.
By processing and superimposing multifunctional survival tiles, Andrea Bocca shapes decorative architectural elements that can be used for different functions in space.
Edoardo Caimi uses windows as a support to create a site specific "graffito" that recalls the primitive world, a seal made of different materials such as plasticine, mud and straw.
Lorenzo Lunghi reflects on the idea of "do it yourself". Combining skateboard protection with resin and aluminium elements, he creates armours that can be used by children between the ages of ten and sixteen to defend themselves in post-apocalyptic situations. Edoardo Manzoni looks at the dialogue between natural and artificial, human and animal, elaborating it through the theme of hunting. The works on display present themselves as traps, referring at the same time to stinging elements of furniture.
Andrea Bocca, Edoardo Caimi, Lorenzo Lunghi and Edoardo Manzoni reflect on the dialogue between the industrial and rural landscape, an element that marks the flatland where they grew up and has always influenced their practices. The artists identify in the industrial structures in ruins a common interest that becomes the starting point of the exhibition. The abandoned warehouse is read by the artists as an emblem of a contemporary apocalypse: a dangerous and repelling fortress controlled by the authorities that forbid its access, an inaccessible ruin inhabited by ghosts that leave graffiti as traces of their passage.
During many visits to abandoned spaces, study material was collected for the development of the exhibition project. Focusing on the harmfulness of industrial waste, the dangerousness of unfinished architectures and their mixing with the surrounding natural landscape, the artists tried to bring to GiacomQ's exhibition spaces the feeling of insecurity that hovers in these places through site-specific installations.
How can we survive in a post-industrial world inhabited by abandoned wreckage and harmful waste that, with the passing of time, ends up defining a new horizon for the natural world?
The artists have worked imagining future scenarios and at the same time looking at the primitive world, its means of subsistence and its rituals to reflect the concept of survival, where both the technical tool and the magical thought are configured as means of control and defense. The works on display in the exhibition are therefore conceived both as residues of possible functional objects and as remnants of ritual practices.
By processing and superimposing multifunctional survival tiles, Andrea Bocca shapes decorative architectural elements that can be used for different functions in space.
Edoardo Caimi uses windows as a support to create a site specific "graffito" that recalls the primitive world, a seal made of different materials such as plasticine, mud and straw.
Lorenzo Lunghi reflects on the idea of "do it yourself". Combining skateboard protection with resin and aluminium elements, he creates armours that can be used by children between the ages of ten and sixteen to defend themselves in post-apocalyptic situations. Edoardo Manzoni looks at the dialogue between natural and artificial, human and animal, elaborating it through the theme of hunting. The works on display present themselves as traps, referring at the same time to stinging elements of furniture.