image text special shop

'Deep Nation' organised by Omsk Social Club at Kreuzberg Pavillon, Berlin

article image; primary-color: #562828;

article image; primary-color: #654E46;

article image; primary-color: #9C5750;

article image; primary-color: #A07471;

article image; primary-color: #2F1516;

article image; primary-color: #6C555F;

article image; primary-color: #3C2B35;

article image; primary-color: #71625F;

article image; primary-color: #7F6862;

article image; primary-color: #260D10;

article image; primary-color: #A3776C;

article image; primary-color: #A86F66;

article image; primary-color: #9A6A5E;

article image; primary-color: #4F2E37;

article image; primary-color: #4A2C2A;

article image; primary-color: #684A4A;

article image; primary-color: #381F22;

article image; primary-color: #A65A5A;

article image; primary-color: #684D46;

article image; primary-color: #251214;

article image; primary-color: #4C4A4B;

article image; primary-color: #484B50;

article image; primary-color: #3F444A;

article image; primary-color: #BFBCB7;

article image; primary-color: #4E4C4D;

article image; primary-color: #989699;

article image; primary-color: #2D1012;

article image; primary-color: #150C0D;

article image; primary-color: #4E473F;

article image; primary-color: #5C4942;

article image; primary-color: #45342D;

article image; primary-color: #504F4B;

article image; primary-color: #796A63;

article image; primary-color: #302B27;

article image; primary-color: #B8A59E;

article image; primary-color: #252328;

article image; primary-color: #49313F;

Outline The real gameplay is set inside an old casino, designed by Tracey Snelling. The game has two sets of characters one group which is designed by Omsk Social Club and the other which are designed by individual artists.

Setting Deep Nation is set in a time that is post-currency, post-work and post-life. Old casinos, supermarkets and cinemas have been ripped out by autonomous gangs seeking cultural shelter for their own progressive ideologies. The world is built on cult-like groups devoid of leadership nobody knows how they got here, it's like they all suffer from collective amnesia. Deep Nation identities are the new cult collective platforms for autonomous life experiences. They are fuelled by communal hope are heavily trending in the New Left.

Background: It’s 2021 its only been a few weeks since everyone “woke-up” or at least that's what they are calling it. People came out of their houses to find a world post-money but in turn, they also found there to be no work and no need for work. Life had been automated, food was grown harvested and prepared by machines but the machines had no interest in aesthetics hence the world had gone to shit. A few weeks ago people started to “wake” from a deep slumber nobody knew how long they had been sedated on machinic hosting but they had been a surge in trying to accelerate aesthetic structures once more. It was not enough just to survive anymore.

Subplot Deep Nation is more than it seems, there are whispers in the community that it's all a hoax set up by the Nation-State television company or even worse that they are all dead. Living in purgatory. The players must use unorthodox auxiliary in order to shape the world that they live in techniques such as gossip, rumour, gift-giving, compliance, mimicry, comedy, remote control, meaningless, misdirection, distraction, hacking, entrepreneurism, hijacking and infowars are all common practices in Deep Nation.

GateKeepers Physical - Bar Person
Meta - Black Market and The internet

Tone Sexual Selection Gender Flux Survival Mortality Chronic Optimism

. 9.8.18
. The game was designed by Omsk Social Club and featured Tracey Snelling, Robin Baumgarten, Maya Ben David, Naomi Bisley, Olga Mikh Fedorova, Ed Fornieles, Isabella Fürnkäs, Else (Twin) Gabriel, Grete Gabriel, Hulda Ros Gudnadottir, Tarren Johnson, Tom Kobialka, Farkhondeh Shahroudi . Deep Nation is part of the Kreuzberg Pavillon project IS IT A GAME? curated by Heiko Pfreundt and Lisa Schorm . Photo by Piotr Pietrus .
.

'ABSINTHE', Group Show Curated by PLAGUE at Smena, Kazan

'Pupila' by Elizabeth Burmann Littin at Two seven two gallery, Toronto

'Auxiliary Lights' by Kai Philip Trausenegger at Bildraum 07, Vienna

'Inferno' by Matthew Tully Dugan at Lomex, New York

'Зamok', Off-Site Group Project at dentistry Dr. Blumkin, Moscow

'Dog, No Leash', Group Show at Spazio Orr, Brescia

'Syllables in Heart' by Thomas Bremerstent at Salgshallen, Oslo

'Out-of-place artifact', Off-Site Project by Artem Briukhov in Birsk Fortress, Bi

'Gardening' by Daniel Drabek at Toni Areal, Zurich

'HALF TRUTHS', Group Show at Hackney Road, E2 8ET, London

'Unknown Unknowns' by Christian Roncea at West End, The Hague

'Thinking About Things That Are Thinking' by Nicolás Lamas at Meessen De Clercq,

‘Funny / Sad’, Group Show by Ian Bruner, Don Elektro & Halo, curated by Rhizome P

'Don’t Die', Group Show at No Gallery, New York

'Almost Begin' by Bronson Smillie at Afternoon Projects, Vancouver

'I'll Carry Your Heart's Gray Wing with a Trembling Hand to My Old Age', Group Sh

'hapy like a fly' by Clément Courgeon at Colette Mariana, Barcelona

'Fear of the Dark' by Jack Evans at Soup, London

Next Page