Installation view
Installation view
Installation view
Installation view
Viktor Timofeev, Chat, 2021, 3-channel custom software, furniture, modified keyboards, Duration: infinite but repeats a cycle every 5 minutes
Viktor Timofeev, Chat, 2021, 3-channel custom software, furniture, modified keyboards, Duration: infinite but repeats a cycle every 5 minutes
Viktor Timofeev, Chat, 2021, 3-channel custom software, furniture, modified keyboards, Duration: infinite but repeats a cycle every 5 minutes
Viktor Timofeev, Chat, 2021, 3-channel custom software, furniture, modified keyboards, Duration: infinite but repeats a cycle every 5 minutes
Viktor Timofeev, Chat, 2021, 3-channel custom software, furniture, modified keyboards, Duration: infinite but repeats a cycle every 5 minutes
Installation view
Installation view
Viktor Timofeev, The Living Room, 2021, colored pencil on paper
Viktor Timofeev, The Living Room, 2021, colored pencil on paper
Viktor Timofeev, The Baltic Huddle, 2021, Colored pencil on paper
Viktor Timofeev, The Accumulation Plan, 2021, Colored pencil on paper
Viktor Timofeev, The Human Bridge, 2021, Colored pencil on paper
Viktor Timofeev, The Nurtured Floor, 2021, Colored pencil on paper
Viktor Timofeev, Exit Stage Right, 2021, Mural on wall, pastel
Viktor Timofeev, Exit Stage Right, 2021, Mural on wall, pastel
Viktor Timofeev, Exit Stage Right, 2021, Mural on wall, pastel
Interstate Projects is pleased to present DOG by Viktor Timofeev, an installation of colored pencil drawings, a mural, and a self-playing game; all arranged within a fictionalized bureaucratic setting.
Within the drawings, figures writhe above architectural plans, their bodies stacking together to form shapes loosely evoking recognizable infrastructures. The three channel self-playing game, Chat, presents an automated questionnaire being executed by two digital avatars: an asker and an answerer. Beginning with the Roman alphabet, the glyphs on two tabletop monitors are systematically scrambled, quickly mutating beyond recognition. Hanging overhead, a third screen displays the same alphabet arranged around a clock face, its hands illustrating the process of encryption in real time. Stuck in a loop, the dialogue is effectively robbed of its potential for true interactivity: one of the accompanying keyboards is broken, and the other has a single key jammed. The game is left to play itself, endlessly feeding identical responses to increasingly illegible questions. DOG appears to have been abandoned by its users, whose abrupt departure is frozen in time.